ZFS

Rumours last week suggested the upcoming “Leopard” release of OS X would use the ZFS file system.

I’d never heard of that, so I asked Wikipedia to fill me in:

http://en.wikipedia.org/wiki/Zettabyte_File_System

It turns out that ZFS stands for “Zettabyte File System” (a zettabyte is equal to one hundred thousand million gigabytes!) and was developed by Sun Microsystems.

It is a 128-bit system, and has been designed to have storage limits which are “so large that they will never be encountered in practice”, so large in fact that it couldn’t be filled up without literally “boiling the ocean”:

“The mass of the oceans is about 1.4×1021kg. It takes about 4,000J to raise the temperature of 1kg of water by 1 degree Celsius, and thus about 400,000J to heat 1kg of water from freezing to boiling. The latent heat of vaporization adds another 2 million J/kg. Thus the energy required to boil the oceans is about 2.4×106J/kg * 1.4×1021kg = 3.4×1027J. Thus, fully populating a 128-bit storage pool would, literally, require more energy than boiling the oceans.”
Source: Jeff Bonwick’s Blog

You’ve gotta smile!

Touchy feely

This coming week is the Apple Worldwide Developers Conference in the US.

Expect the buzz around the upcoming launch of the iPhone to reach fever pitch by the time Steve Jobs takes the stage.

Check out this competition, where people had to make their own iPhone advert (via Michael Gregg). Amazing free publicity for a product which isn’t even released yet.

This entry is a bit wacky:

I could swear those are kiwi accents too. :-)

And so the anticipation builds.

Meanwhile, for those sitting on the Windows side of the fence (or for that matter Apple fan boys in NZ who will no doubt be waiting a while for the local release of iPhone) … no need to feel totally left out of all this touchy feely stuff.

Check out the just launched HTC Touch, which runs Windows Mobile and has a touch screen interface.

Sounds great in theory. But when you look closely at the photos of the physical design of the phone or see the user interface in action, it seems to lack the final 1% which makes the iPhone appear magical.

As Joel Spolsky wrote this week: it’s a games of inches.